Michael Dunne

Super Farming Boy

Programming (Gameplay, UI, AI & Animation Integration)

An action-puzzle farming sim featuring chain-reaction harvesting and combos. Fly, harvest, grow crops & whack enemies with your shape-shifting one-button superpowers as you seek revenge from your evil nemesis, Korpo.

Sheep Sling

Solo Project

A simple, casual game made where you bounce cute sheep back into their pen. Made to teach myself the Godot engine.

Deity's Form

Production/Programming (Menus, Combat AI, Accessability & Gameplay)

An Isometric Rogue-lite RPG where you attempt to escape a prison as the last of a race of shapeshifters. Switch forms to interact with the enviornment, counter enemies and exploit their timed attacks to earn your freedom.

Bump

Solo Project

A casual, music-based platformer that uses procedural generation to build a course unique to each song.

Ultimaker Tutorial

Production (Asset Integration, Team Management, Project Planning & Bug Fixing)

A teaching tool for 3D Printing with the Ultimaker 2 used for engineering students at TU Dublin. Made in partnership with Keith Colton